The Business and Culture of Digital Games; Gamework and Gameplayby Aphra Kerr
Downloadable: 90 Days
Downloadable: 120 Days
Downloadable: 180 Days
Downloadable: Lifetime Access
This item is being sold by an Individual Seller and will not ship from the Online Bookstore's warehouse. The Seller must confirm the order within two business days. If the Seller refuses to sell or fails to confirm within this time frame, then the order is cancelled.
Please be sure to read the Description offered by the Seller.
Table of Contents
|Digital Games as Text|
|Digital Games as Cultural Industry|
|Global Networks and Cultures of Production|
|Digital Game Players, Game Pleasures and Play Contexts|
|Non-Entertainment Uses of Digital Games|
|Table of Contents provided by Publisher. All Rights Reserved.|
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.