The Business and Culture of Digital Games; Gamework and Gameplay

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Format: Paperback
Pub. Date: 2006-04-06
Publisher(s): SAGE Publications Ltd
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Summary

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.

Table of Contents

Introduction
Digital Games as Text
Digital Games as Cultural Industry
Global Networks and Cultures of Production
Digital Game Players, Game Pleasures and Play Contexts
Non-Entertainment Uses of Digital Games
Conclusion
Table of Contents provided by Publisher. All Rights Reserved.

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