C++ Illustrated

by ;
Edition: 1st
Format: Paperback
Pub. Date: 2021-04-12
Publisher(s): Addison-Wesley Professional
List Price: $69.99

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Summary

C++ Illustrated is designed from the ground up to teach modern approaches to C++ programming: it will help you master all the skills, paradigms, and development practices you need to build tomorrow's production applications.

 

Dylan Smith and Steve Smith introduce today's best programming practices upfront, reinforce them throughout the book and a powerful accompanying code tutorial based on their pioneering tutorial/testing framework.

 

All you'll need to use their code tutorial is a modern, easy-to-install C++14 compiler and the cross-platform CMake build management system. As you progress, you'll modify the framework itself, acclimating yourself to working in a large, complex C++ code base. Numerous hands-on project chapters cover engaging topics ranging from cryptography to 3D graphics and game programming. By the time you're finished with the book, tutorial, and example projects, you'll have all the skills you need to work on professional C++ assignments.

Table of Contents

1. Getting Started
2. Statements
3. Building
4. Variables
5. Projects
6. Objects
7. References
8. Types
9. Arithmetic Types
10. Introspection
11. Graphics (2D)
12. Memory
13. Scope
14. Style
15. Containers
16. Subpixel Rendering
17. Tools
18. Integer
19. Cryptography
20. Iteration
21. Algorithms
22. Cards
23. Expressions
24. Operators
25. Conversions
26. Functions
27. Overloading
28. Classes
29. Management
30. Inheritances
31. Polymorphism
32. Linear Algebra
33. Graphics (3D)
34. IO Stream
35. Strings
36. Regular Expressions
37. std::regex
38. Logging
39. Macros
40. Testing
41. Control Flow
42. Pointers
43. Circular Array
44. Templates
45. Template Parameters
46. Template Specialization
47. Design
48. Dynamic Allocation
49. Memory Check
50. Profiling
51. Resource Management
52. Ins and Outs
53. Initialization
54. Singleton
55. Options Project
56. Exceptions
57. Optional Project
58. Dungeon Project
59. Entity-Component System Project
60. Lambdas
61. Observer
62. Time
63. Karaoke Project
64. Localization
65. Strategy Pattern
66. Traits
67. Variadic Templates
68. Functional Programming
69. Macro Metaprogramming
70. Template Metaprogramming
71. Threads
72. Futures
73. Synchronization
74. Concurrency Patterns
75. Animation Project
76. JSON Project
77. Serialization
78. Data Store Project
79. Unions
80. Special Classes
81. Data-Driven Programming
82. Cookbook (Task-Specific Index)
83. Ambiguities
84. Bibliography
85. Index

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