Designing for Interaction Creating Innovative Applications and Devices

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Edition: 2nd
Format: Paperback
Pub. Date: 2009-08-14
Publisher(s): New Riders
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Customer Reviews

Excellent for Aspiring Interaction Designers  August 4, 2011
by
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Dan does a wonderful job putting a stake in the ground on interaction design. He walks through the history and the breadth of designing in today's world. The textbook walks through the roles and practices that are needed for solid product design. Part of the textbook is interviewing the thought leaders and practitioners. I have been anxiously waiting for this textbook and it has met my expectations.






Designing for Interaction Creating Innovative Applications and Devices: 4 out of 5 stars based on 1 user reviews.

Summary

Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products’ aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.

This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you

Learn to create a design strategy that differentiates your product from the competition

Use design research to uncover people’s behaviors, motivations, and goals in order to design for them

Employ brainstorming best practices to create innovative new products and solutions

Understand the process and methods used to define product behavior

It also offers interviews and case studies from industry leaders on prototyping, designing in an agile environment, service design, ubicomp, robots, and more.

Author Biography

Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San

Francisco-based design consultancy for consumer electronics, appliances,

devices, and interactive environments, specializing in touchscreens and

interactive gestures. In his "spare" time, he curates a site called No Ideas But In

Things that collects physical interfaces for design inspiration. He also oversees

a wiki for the collection of new interaction paradigms called Interactive

Gestures.

Table of Contents

PART I: INTRODUCING INTERACTION DESIGN
Chapter 1: What is Interaction Design?
 Chapter 2: The Four Approaches to Interaction Design
PART II: A PLATFORM FOR DESIGNING
Chapter 3: Design Strategy
Chapter 4: Design Research
Chapter 5: Conceptual Models
PART III: DESIGNING FOR INTERACTION
Chapter 6: Ideation
Chapter 7: Refinement
Chapter 8: Prototyping, Testing, and Development
Chapter 9: The Future of Interaction Design
Epilogue: Ethics of Interaction Design
Colophon
 

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