Preface |
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ix | |
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1 | (19) |
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What's in a Modeling Language? |
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2 | (7) |
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9 | (3) |
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12 | (1) |
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13 | (1) |
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UML and the Software Development Process |
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13 | (1) |
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14 | (2) |
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16 | (3) |
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19 | (1) |
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Modeling Requirements: Use Cases |
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20 | (23) |
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Capturing a System Requirement |
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22 | (8) |
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30 | (10) |
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Use Case Overview Diagrams |
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40 | (1) |
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41 | (2) |
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Modeling System Workflows: Activity Diagrams |
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43 | (20) |
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Activity Diagram Essentials |
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44 | (2) |
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46 | (1) |
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47 | (2) |
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Doing Multiple Tasks at the Same Time |
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49 | (2) |
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51 | (1) |
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52 | (1) |
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53 | (3) |
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Sending and Receiving Signals |
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56 | (1) |
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57 | (1) |
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Ending Activities and Flows |
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57 | (2) |
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Partitions (or Swimlanes) |
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59 | (1) |
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Managing Complex Activity Diagrams |
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60 | (2) |
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62 | (1) |
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Modeling a System's Logical Structure: Introducing Classes and Class Diagrams |
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63 | (20) |
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63 | (4) |
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Getting Started with Classes in UML |
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67 | (1) |
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67 | (5) |
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72 | (5) |
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Class Behavior: Operations |
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77 | (2) |
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Static Parts of Your Classes |
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79 | (3) |
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82 | (1) |
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Modeling a System's Logical Structure: Advanced Class Diagrams |
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83 | (18) |
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83 | (8) |
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91 | (1) |
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92 | (4) |
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96 | (3) |
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99 | (1) |
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100 | (1) |
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Bringing Your Classes to Life: Object Diagrams |
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101 | (7) |
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101 | (2) |
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103 | (2) |
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105 | (2) |
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107 | (1) |
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Modeling Ordered Interactions: Sequence Diagrams |
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108 | (23) |
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Participants in a Sequence Diagram |
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109 | (1) |
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110 | (1) |
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Events, Signals, and Messages |
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111 | (2) |
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113 | (1) |
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114 | (1) |
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114 | (6) |
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Bringing a Use Case to Life with a Sequence Diagram |
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120 | (6) |
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Managing Complex Interactions with Sequence Fragments |
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126 | (4) |
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130 | (1) |
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Focusing on Interaction Links: Communication Diagrams |
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131 | (13) |
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Participants, Links, and Messages |
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131 | (5) |
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Fleshing out an Interaction with a Communication Diagram |
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136 | (3) |
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Communication Diagrams Versus Sequence Diagrams |
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139 | (4) |
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143 | (1) |
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Focusing on Interaction Timing: Timing Diagrams |
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144 | (19) |
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What Do Timing Diagrams Look Like? |
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144 | (2) |
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Building a Timing Diagram from a Sequence Diagram |
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146 | (1) |
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Applying Participants to a Timing Diagram |
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147 | (1) |
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148 | (1) |
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149 | (3) |
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A Participant's State-Line |
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152 | (1) |
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153 | (1) |
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154 | (3) |
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Organizing Participants on a Timing Diagram |
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157 | (2) |
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159 | (3) |
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162 | (1) |
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Completing the Interaction Picture: Interaction Overview Diagrams |
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163 | (10) |
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The Parts of an Interaction Overview Diagram |
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163 | (2) |
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Modeling a Use Case Using an Interaction Overview |
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165 | (6) |
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171 | (2) |
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Modeling a Class's Internal Structure: Composite Structures |
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173 | (13) |
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174 | (6) |
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Showing How a Class Is Used |
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180 | (2) |
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Showing Patterns with Collaborations |
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182 | (3) |
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185 | (1) |
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Managing and Reusing Your System's Parts: Component Diagrams |
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186 | (12) |
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186 | (1) |
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187 | (1) |
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Provided and Required Interfaces of a Component |
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188 | (2) |
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Showing Components Working Together |
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190 | (2) |
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Classes That Realize a Component |
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192 | (2) |
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Ports and Internal Structure |
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194 | (2) |
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Black-Box and White-Box Component Views |
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196 | (1) |
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197 | (1) |
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Organizing Your Model: Packages |
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198 | (13) |
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199 | (2) |
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Namespaces and Classes Referring to Each Other |
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201 | (2) |
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203 | (1) |
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204 | (1) |
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Importing and Accessing Packages |
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205 | (3) |
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Managing Package Dependencies |
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208 | (1) |
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Using Packages to Organize Use Cases |
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209 | (1) |
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210 | (1) |
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Modeling an Object's State: State Machine Diagrams |
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211 | (13) |
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212 | (1) |
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213 | (1) |
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214 | (3) |
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217 | (1) |
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218 | (2) |
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220 | (1) |
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221 | (1) |
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222 | (1) |
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223 | (1) |
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223 | (1) |
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Modeling Your Deployed System: Deployment Diagrams |
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224 | (13) |
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Deploying a Simple System |
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224 | (2) |
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Deployed Software: Artifacts |
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226 | (3) |
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229 | (1) |
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Hardware and Execution Environment Nodes |
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229 | (2) |
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Communication Between Nodes |
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231 | (1) |
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Deployment Specifications |
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232 | (2) |
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When to Use a Deployment Diagram |
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234 | (1) |
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235 | (2) |
Object Constraint Language |
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237 | (8) |
Adapting UML: Profiles |
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245 | (7) |
A History of UML |
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252 | (7) |
Index |
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259 | |