Sports Videogames

by ;
Edition: 1st
Format: Nonspecific Binding
Pub. Date: 2013-07-22
Publisher(s): Routledge
List Price: $57.95

Buy New

Usually Ships in 5-7 Business Days
$57.66

Rent Textbook

Select for Price
There was a problem. Please try again later.

Rent Digital

Online: 180 Days access
Downloadable: 180 Days
$38.96
Online: 365 Days access
Downloadable: 365 Days
$46.04
Online: 1825 Days access
Downloadable: Lifetime Access
$70.82
$38.96

Used Textbook

We're Sorry
Sold Out

This item is being sold by an Individual Seller and will not ship from the Online Bookstore's warehouse. The Seller must confirm the order within two business days. If the Seller refuses to sell or fails to confirm within this time frame, then the order is cancelled.

Please be sure to read the Description offered by the Seller.

Summary

Sports themed videogames represent a major subset of the general videogame market. Despite being a consistently produced and played genre of videogames, almost no research has been conducted that looks at sports themed videogames or those who love to play them. Sports Videogameshopes to fill this gap by starting a scholarly dialogue about sports videogames and those who play them. Organized into three sections--the art of the game, mediating play, and players--Sports Videogamesoffers rich case studies, theorization of play activities, and carefully considered analyses of players, gameplay and industry concerns.

An electronic version of this book is available through VitalSource.

This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.

By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.

A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.

Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.

Please view the compatibility matrix prior to purchase.