This item is being sold by an Individual Seller and will not ship from the Online Bookstore's warehouse. The Seller must confirm the order within two business days. If the Seller refuses to sell or fails to confirm within this time frame, then the order is cancelled.
Please be sure to read the Description offered by the Seller.
Table of Contents
|List of Illustrations
|About the Reader
|Structure of the Book
|The Larger Questions
|Studying Video Games
|Who Studies Video Games?
|How do you Study Video Games?
|Types of Analysis
|Schools of Thought?
|The Game Industry
|The Size of the Game Industry
|The Structure of the Game Industry
|The Development Process
|Roles in Game Development
|What is a Game?
|General Models for Understanding Games
|The Issue of Genre
|A Brief Pre-history of Video Games
|Does History Matter?
|A History of Video Games
|The 2010s and Beyond
|Video Game Aesthetics
|Geography and Representation
|Number of Players
|Games without Boundaries
|Video Games in Culture
|The Cultural Position of Video Games
|Reception-The Player's Experience of a Story
|A Brief History of Literary Theory and Video Games
|Serious Games-When Entertainment is Not Enough
|Traditional Games for Serious Purposes
|Categorizing Educational Computer Games
|The Rationale Behind Edutainment
|The Instructional Approach to Edutainment
|The Modern Approach to the Educational Use of Computer Games
|The Educational Effectiveness of Video Games
|Political Games and Newsgames
|Gamification-Plug'n'Play Games for Real?
|Video Games and Risks
|Two Research Perspectives
|The Active Media Perspective
|The Active User Perspective
|Video Game Timeline
|Table of Contents provided by Ingram. All Rights Reserved.
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.