Downloadable: 30 Days
Downloadable: 60 Days
Downloadable: 90 Days
Downloadable: 120 Days
Downloadable: 180 Days
Downloadable: Lifetime Access
We're Sorry
Sold Out
This item is being sold by an Individual Seller and will not ship from the Online Bookstore's warehouse. The Seller must confirm the order within two business days. If the Seller refuses to sell or fails to confirm within this time frame, then the order is cancelled.
Please be sure to read the Description offered by the Seller.
Summary
Author Biography
Table of Contents
PART I:
2. Machinic Stories: The Literature Machine, Technicity and the Computer Game
3. (W)Reading the Machinic Game-Narrative
PART II:
4. Reading Games and Playing Books: Game, Play and Storytelling
5. Shapeshifting Stories : Reading Videogame Stories through Paratexts
PART III: STORY
6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives
7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames
8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames
9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.